Bioware to use “Stream Processing Engine”

About the first thing I ever heard about Vanguard was that it was based on the Unreal 3 graphics engine. And the game turned out to be graphics intensive.
Bioware has announced they will be using StreamBase’s “Stream Processing Engine” as the basis for this game — technology that can track hundreds of thousands of simultaneous actions in the world. They claim this will let them add more scripted and interactive elements to the world…
I like the concept, though I know nothing of the game. Technology that will allow for more storytelling and personalization in a game? I think that’s an excellent start.
I don’t want DirectX 10 or zillion dollar graphics. I want a fun game. It can play on a calculator as long as it’s fun. Graphic complexity does not make something fun. EQ2 proved that — it had cutting edge graphics oozing from every pore, but wasn’t as fun as the less intensely graphic World of Warcraft. I had fun in MUDs and had months of fun with Nethack — neither of which have any graphics at all.
Of course, text-based games are a hard sell these days, and I do like graphics. But they should serve the fun, not the other way around.
So, good news from Bioware. They aren’t focused solely on making a pretty game.

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