More progress on Newfallen. I've been getting some recent good reviews on Befallen as it exists now, which is puzzling. Maybe it's because I joined Scribe's Enclave. But it gives me pause about totally ripping out all the old stuff. I think people liked the adventuring party on the second level best, so I'll be sure to keep them.
Roofed up the entry hall. I added some arches to separate it from the main room. The original Befallen did not have them, but it adds so much to the look that I think people will agree that the original ought to have had them.
Not much changed in the well room. It is now on the way to SK1, whereas in the original, it was just a trap for nosy adventurers, or those few who needed Lrodd for the quest.
Since there will be no quest objectives except to kill the final boss, Newfallen is going to be very linear. I'm going to have the druid you save provide hints on what you're supposed to be doing next because the sparkly line won't work, and neither will any markings that would normally project on the floor. They don't do that on these false floors.
Light works differently on these partition walls, too.
SK1 room is constructed, but not decorated. It will have the usual mix of necros and stuff to keep the player busy. SK1 will pop when those are cleared.
I'll have Gynok Moltar wandering about the main room when the players get back from SK1 with the key to the second level. Won't bother making them do the quest.
I've started sketching in the second level, but will probably skip right to the third level, so I can see where best to connect it up to the second. Then the layout of the second level should become clear. Since the second level is just going to be playing around with the adventuring party, it can be whatever makes that the most fun.