DCUO: War of Light II!

It's been a whirlwind few days since I mysteriously hit CR 106 and became eligible to play the newest endgame content in DC Universe Online.

"Mysteriously" is the word. I've been at CR 105 (CR = Combat Rating, the gating factor for endgame content). The CR calculators we use showed that I was quite a long way from CR 106, a trip that would require a lot of upgrades and mods. Clever Clara sent me some mods that would help, but even with those, it would be a long stretch.

And then I noticed that I was CR 106, CR 105 (equipped). Something in my inventory that I could use had put me over the top. I couldn't figure out what it was, but I admitted in league chat that I was now CR 106, and could, finally, join all the other reindeer in the Reindeer Games.

Blighted immediately helped me with the new dailies and duo, which locked in CR 106 (both equipped and in inventory). Stingheal, the next day, helped me again with dailies and the duo, which got me to CR 107, and last night, our trip into Zamaron Conversion Chamber (fight the Star Sapphires) and Avarice Impurity (fight the Orange Lanterns) got me to 108.

Where, I've been told, I can expect to sit for awhile. At least I can do the Gotham Under Siege dailies by myself. The new Metropolis Historic District dailies — not so much. Not at all.

Kaptain KY has been talking about making a controller build, so I can try the damage role in the group occasionally. Problem is: I have no idea how to damage anything, which was brought home to me this morning as I lost a mano-a-mano battle with Mister Freeze. I came close, but I rely upon Orbital Strike to take on solo bosses, and I wasn't able to stay alive until it recharged. Wasn't anyone else looking for him so I could get in a group for it, either.

Anyway. A couple months ago, being CR 108 was the bee's knees. But now, it's not enough to contribute in a group. CR 109+ is where things start to get interesting. Because wherever I am, I'm supposed to be stronger.

#DCUO   #TeamSpode