I’m not usually one to play slow, meditative games where there doesn’t seem to be a specific goal in mind. I like my games to have endings. But sometimes, maybe it’s just fun to spend some time just idly clicking away between more urgent things.
Trash Goblin is just such a game. (It isn’t an idle clicker!)
You play as a goblin who has set up shop in the basement of a store with an interesting clientele. Your days are spent chipping away at at abstract collections of cubes until you have cleared away enough cruft to reveal the item inside. You then spend more time cleaning and shining it, while also tending to the occasional customer who usually has an intense interest in purchasing the item you have just finished.
With that money, you can buy better tools from your shopkeeper landlord, and get back to turning trash into treasure.
You only have a limited amount of time each day to divide between discovering new treasures, cleaning them, interacting with customers and your landlord, and sleep (goblins HATE overtime), so you’ll need to spend time wisely.
Trash Goblin is currently on Kickstarter, and the demo can be downloaded from Steam.
You can watch my playthrough of the demo below… the video hadn’t completed processing when I wrote this, so if you don’t see it yet, thank you for reading my blog 🙂 It’ll be available soon.
Video is there now! (As of ~10:30 AM ET)
In case you were keeping track. 🙂
thanks 🙂 enjoy!