To be brutally honest, I haven’t been playing a lot of Palworld lately. Unicorn Overlord took me out, and now there’s Dragon’s Dogma 2, and so many other games I really want to play. I like the game, but I only have a few hours each day for gaming, and I can’t play everything I want to play.
But when the raid dropped, well, time to take another look.
What do raids even mean in Palworld?
I thought that you’d have to find a dozen people to play with in order to do raids, which only meant that that was never going to happen. I do play on a multiplayer server, but I’m the only one who still plays (and even I haven’t, for the past few weeks).
Palworld raids do not require other players. All they require are the pals in your base, a summoning circle that you can unlock and build, and Bellanoir Slabs (or Bellanoir Libero Slabs) that you can farm in dungeons to summon the level 35 Bellanoir or the level 50 Bellanoir Libero, respectively.
After a few hours of hunting down active dungeons (they are not always open), I got four Libero slabs and one regular slab. That’s fine. I have a stable of level 50 pals, including three Jetragons, the glitched out Shadowbeak from the final tower, and other carefully bred terrors that would surely make short work of whatever they faced.
I ran into this “Master Pal Tamer” while looking for high level dungeons in the Astral Mountains… very Super Trooper… she and her pal died quickly….
I built a second base very near my Eastern Wild Island base, as I’d read that the boss would destroy whichever base she is summoned from. I had the thought that I could have the pals from the first base come over and help fight the boss on the second base, but… pals on a base won’t leave the base. I knew that. And the boss doesn’t leave the base from which she is summoned. She can destroy the base marker, though, which instantly ends the fight.
I didn’t have that issue.
I didn’t look up the details of the raid boss; her type, her attacks — any of that. I was secure and smug in the knowledge that my packed team would be fine.
They were not.
Bellanoir Libero has 450,000 health — over twice as much as the last tower boss. She is a dark type (like the last tower boss; things are really coming together), and she changes to ice type halfway through. So the smart thing would be to have two teams; a dragon team for the first half, and a fire team for the second half.
Well, I do have dragons — I had three Jetragons in the fight — but they were not enough, and the pals of different types were just not very effective. If I’d known what type she was from the start, I’d have set up more of my pals with dragon-type moves. I didn’t know about the switchover to ice at all — I finally did read up about her, and found that out. After the timeout at ten minutes, I was only a quarter of the way through her health and I was well into the second string of sub-50 pals by then.
They were all pretty upset by the defeat. I think they would have wanted me to be better prepared.
So, I’m gonna try the easier fight next, but this girl is on my radar. I went through after the fight and started setting the moves correctly. I also failed to summon a pal from my team. This should have been Chillet, who is an ice-type pal that turns player attacks into dragon attacks, and just sat there with my legendary assault rifle and gone to town. Well, not “just sit there”, as Bellanoir Libero didn’t forget about me any.
I also need to put out more conditions. When I saw how the fight was going, I started trying to apply poison — and I did have a Manasect in there to do that as well. Poison and fire deal health percentages, so the higher the health of the enemy, the more damage they do. I did have Warsect binding and my ice pals freezing her occasionally, but it wasn’t enough.
Gotta catch ’em all. But not this time.