Let me tell you about Captain Zipp.
He’s a gremlin who stole some Guild tech, including airships, a rocket pack and a zap gun, and believes he is a swashbuckling Buck Rogers-type marauding the space lanes and working on his monologues to strike the fear of… boredom… into anyone unlucky enough to cross paths with him.
That unlucky person last night was my leader, Mei Feng.
Deployment: Corner.
Strategy: Plant Explosives
Schemes: Ensnare and Take Prisoner.
Zipp’s team pretty much could fly where they needed, and his first move had him swarming down both sides of the field with his giant Skeeters carrying other models with them. In addition, he’d brought Thirty-Three, a ghost-type unit that can easily kill anything buried in the ground — and it can bury things if needed.
This meant my Soulstone Miners could not do their mining, as once they dug down, they’d become vulnerable to Thirty-Three, who has no range or line of sight limits on buried enemies. He also ignores armor and shielding. So, they were largely forced to crawl on the land. I did bait him with one buried model that he let live, but typically he was saving 33’s activation for last so that I wouldn’t have time to bury.
So, all the bad things that happened:
- He lured my Arcane Emissary away from the action at a bad time
- Zipp grabbed Sparks, brought him to a corner, and beat him to within an inch of his life, and then when he escaped, followed him and finished the job. His Boring Conversations made it very hard to fight him, as his constant monologuing made me lose cards against my Willpower. His aura made it very difficult to do anything but walk away.
- I was going to take one of his pigs prisoner, but then the pigs surrounded my Porkchop, making it impossible.
- His large number of minions made it hard for me to get Ensnare off. Additionally, he kept eating my Scheme markers.
- And, my one explosive I managed to plant — he grabbed.
It was an 8-1 rout. I honestly could have played a little better, but my team was outmatched in every way. His team was so mobile — one of his models had infinite attack range! — that chasing him down was always a mistake. But if I’d just stuck together in a clump for protection, Zipp would have just shut everyone down at once.
Bad matchup for me.
This is one of the drawbacks of having just one crew against people who have many. They can bring the best team to defeat my one team.