More work on "Newfallen". Added some walls so I could see how the map was looking. There will be a few more rooms. This is an outdoor map (yay for horses in dungeons!) but I want it lit like an indoor map. This is tough because the dungeon ceiling pieces are one-sided, and light from the sky shines right through. I put an opaque rock over the entrance, but rocks like that ruin the minimap (remember, sparkly is useless in custom maps, players will need the minimap).
The only workable door solution I found was this openable door, which requires a lintel and those columns to fill up the space it doesn't fill. It should do the trick.
Anyone who played the EQ Befallen back in the day remembers the well. This is my first pass. I'll probably lose the sewer assets and figure out ways to make the tiles work. The grate inside is a volume gate and will send the player plummeting to the third level, where they will be attacked by epic critters and, if they survive, be very close to the final boss and the end of the dungeon. To let people know it exists, there will be a fight in this room where the mobs have some knockback. With any luck, the player will be knocked into the well at low health, fall, narrowly survive, then get killed, respawn up top, and then treat this encounter more carefully.
Skeleton Lrodd, that was the mob's name.
The first shadow knight fight will be in an unbuilt room to the west, Skeleton Lrodd in the well room, Gynok Moltar in the main room, and the unbuilt rooms to the east will crumble away to reveal the trap-filled drop to the second level, where the necromancers live. The original dungeon also had an illusory floor in the area which dumped people in the second level as well, but unless there's an illusory tile platform, probably won't work for this (though I could have it crumble away to show the supposed rock beneath, some of which rock will be illusory).
