Everyone's a hero in their own way; You, and you, and mostly me, and you!
Kasul and I finished the last two "full party" encounters of the main FFXIV scenario last night. I honestly don't know what it was like for Kasul as one of the two healers, probably chaotic, but as a tank it was BORING. I didn't know anything about anything, the other tank would tell me where to stand occasionally, and nobody let me take time to watch the heroic cutscenes where I, the heroine of Eorzea, the Champion of Light, the one who whipped the Scions of the Seventh Dawn into shape when their incompetent leadership failed at the task, single-handedly saved the world.
Then I'd have to skip out of the cutscene because the rest of the raid was already off to the next boss and the arena would be sealing off in fifteen seconds. Well, I did get SOME movies of me being the most important there by far, and I'll be assembling those into a supercut of me being super later today.
We did find out what the Seventh Dawn meant. I probably missed the explanation for it before, but it's broken out here. I expected to, but did not, find out what happened to the Wonder Twin's sister. The two went their separate ways fairly early in the plot, with the boy joining the Scions and the girl… well, this being Final Fantasy, the girl will have joined the enemy. I expected to see her in the post-credits scene setting up the new plotline, but if she was there, I missed her. I'll have to go back and check, but I think I met up with all the dead scions to defeat Lahabrea. Who, naturally, somehow survived being killed by a raid, then killed again by me in the spirit crystal realm. Didn't even slow him down.
Kasul and I took a quick break, and then continued with Wanderer's Palace. None of us had been there (or at least, seemed to remember being there) before. It was a pure crawl, and we figured out the mechanics on the way. Yes, I read the boss strats on the walkthrough, but there was a lot more going on that the walkthrough didn't mention at all. The loot is pointless, since FFXIV boosted us up in order to prepare us for Heavensward, but I did get a little slime companion, the envy of everyone else in the group. And it was a really, really fun run.
After that, back to the main plot for a bit. It looks like we're opening up Tam-Tara hard mode, Ifrit hard mode, and I'm not sure where the main storyline is going at this point. Ifrit and Tam-Tara are sidequests. There's a new dance quest, too, that I need to finish, because I need more dances. This seems to be the Manderville dance. I still need to figure out how or when to get the bomb dance quest. The NPCs aren't there when I go looking.
I have the maximum number of Grand Company seals, and need to spend some. Problem is, nothing's an upgrade. I suppose I can buy furniture for my room.
First time in awhile I've finished story night and not had an idea what we'd be working to the next story night. I'm sure it's leading to a hard mode dungeon, but, which one? Anyway, looking forward to seeing what's been happening with the terrible healer who let her tank die and then started carrying his head around. Apparently, they're getting married now.
Yeah, Praetorium is horrible now but you’ll be glad to know they don’t put cutscenes in a dungeon like that again – only beginning (when no one can run ahead) and the end, and not long either.
Still you have plenty of story to do. Just so you know, Qarn, a guildhest (which you’ve probably unlocked), Ifrit Hard, Garuda Hard, and Titan Hard are actually necessary to finish the story. No extreme primals.
Also, girl twin (Alisae) does not show up so don’t bother looking. She’s elsewhere.
Suggestions though:
– Crystal Tower
– Coil of Bahamut
– Tam-Tara Hard because it is fantastic.
– Continue with the story (should be with Minfilia in the Waking Sands)
– Hildi-freaking-brand (I think the first quest is with Wymond outside of the Quicksand in Ul’dah)
– Beast Tribe Dailies (each one has their own story, and there’s a quest at the end when you finish them all to complete the story)
Also, just so you know, EVERYTHING in this game has lore. Everything.
You can rewatch some of the cutscenes in the room in the inn.
It’s not a perfect solution, but the design of those two dungeons was most unfortunate.