Code Hero (alpha)

Last year, or maybe the year before by now, I helped fund an innovative game on Kickstarter, Primer’s Code Hero. This game would teach you to create your own games using the cross-platform Unity game platform, UnityScript and JavaScript. UnityScript, JavaScript and Flash’s ActionScript are all closely related scripting languages, so knowing these things would … Read more

SimCity 2013: Too Big To Fail?

I’m pretty sure that, sitting on my old Mac SE/30 in the living room, is an old copy of the first SimCity. Or if not on the hard drive, on a floppy drive somewhere. Assuming I could find it, and the computer could still read it, that I could play that original SimCity and have … Read more

EQ2: Enervating my Epic

Playing this game would be like steering a fifteen year old girl through the mall while she’s shopping for crates. All-consuming and much missed gaming site Old Man Murray once famously wrote that all games could be judged by their Start-to-Crate (STC) time, the “shortest amount of time it takes a player to reach the … Read more

DCUO: The Exobit-ionist

When Spode, after harvesting himself an exobit (an _aggressive_ one!), proclaimed himself an exobit-ionist, KY and I nearly lost it in chat. That was DDO-level punmanship. And all the more appropriate since we’d just been facing the Riddler. The Riddler wasn’t being a supervillain in this adventure; he was being an investigator, having retired from … Read more

D&D4e: Temporarily Alive

When there’s undead behind you, undead ahead of you, undead below you and for all I know, undead above, you just have to wonder if maybe this “living” thing is just a mistake. A mistake the gods are trying to fix. This is why Valda puts her faith and trust in good, solid stone. Stone … Read more