D&D 4E: Footprints in the sand

A dragonborn and a halfling were walking together along a worn and aged road. “Tipa,” said the halfling, “our footprints are mingled with signs of dozens of kobolds. Yet where the kobolds are thickest, I only see one set of footprints. Where were you then?” “Dearest Wenner,” replied the dragonborn. “Those were the times I … Read more

How Castleville Lost Me.

With each new “-Ville” game, Zynga adds something new to their base clicker gameplay. Their latest, Castleville, adds fairly involved crafting to the farming mechanic from Farmville and the town building and creature fighting mechanic from Frontierville. Cityville’s trading game and Empires & Allies rudimentary PvP are absent here. The majority of the Castleville board … Read more

DDO: Tripping the Lailat Fantastic

We’ve been on the rocks the last couple of weeks, progressionally-speaking. Gianthold Tor has given us an extended learning curve as we learn how to become giant and dragon slayers (which will likely involve specific resist gear for each dragon). When we decided to take a break and finish up the Sands of Menechtarun content, … Read more

D&D4E: Ding!

After last week's epic battle against an Indiana Jones-style boulder trap and various drakes and kobold lords, what could possibly await us in the cavern below the tower ruins, from whence came the acrid stink of dragonbreath and fear? Could it be……? We sent Wenner, the halfling thief, to check it out. He crept around … Read more

DCUO: It’s a hard light

Okay, so in SOE's DC Universe Online, people are getting random superpowers by being infected with some superpower thing cooked up by Brainiac. You wake up one morning, you have superpowers. Maybe you have to escape from Brainiac's space ship, but whatever. With DCUO's Lords of Light (or whatever) expansion pack, you can have Green … Read more