The Cosmological Theory of Gaming

So you install this hot new MMO, Frog Pond of Destiny: Legend of the Tadpole, play for a bit, start taking on the “Eat 1000 Mosquitoes” quests, get your croak just the way you like it, get that special spotted skin design for making such a big splash. The pond is crowded, but pretty soon … Read more

EQ: Dwarfing Sleeper’s Tomb

I might never get my epic rogue epic 1.5 done in EverQuest. I work a little on the tradeskills, get bored, and start looking for trouble. I logged in last night, did two weapons in the test of smithing, then had to go to Crystal Caverns and farm some velium ore for the Velious test. … Read more

What? A new game programming challenge?

Via Slashie of Temple of the Roguelike, news of a NEW game programming challenge: Tiny Game 2010. A full game in 40×30 PIXELS, using the 16 color EGA palette. I remember EGA; I wrote an EGA video driver way back when I worked for Digital Research, Inc. The original one. Rules are: 40×30 (or 30×40) … Read more

IPs that should be MMOs, part 5: Tron

This is a softball pitch. Nice and slow and over home plate. Disney’s 1982 masterpiece Tron is up for a sequel in December, Tron Legacy, and if someone isn’t working on an MMO to take advantage of that right now, I’d be shocked. Furthermore, the folks at Monolith already made a FPS game based on … Read more