Stuff I Did at Work Today: Inkscape Edition

Today I came in intent on rewriting my internal web apps so they didn’t use frames. See, I’ve been migrating people from the custom Visual BASIC apps to the web-based equivalents I’ve been writing, and they’ve been such a success people are starting to print them out. And sometimes they get the report, and sometimes … Read more

Battlestar Galactica Webisodes

I’ve been in and out of the SciFi Channel’s website for the past couple of weeks working on my Who Wants to be a Superhero article; I’m surprised I didn’t see that Battlestar Galactica would be showing little “webisodes” leading up to the beginning of the third season on October 6th. The first one, posted … Read more

Who Wants to be a Superhero?

What can I really say about WWtbaSH? It’s a pleasure, a really guilty one, but I’m wallowing in it. I’m not a big reality show fan; this is the first one I have ever watched start to finish. And it was obvious from the start that the show was at least partly scripted. The transformation … Read more

Itemcentricity

There’s a great discussion about how games built around the aquisition of items force certain playstyles on players on Blackguard’s blog. It’s easier to make games based on items rather than player skill. And it lets people who may not be the best twitch gamers in the world compete with those who are. Is there … Read more

Second Life: MUD 2.0

An EQ friend, Caldabuse, and I were talking a few years back about what was right and wrong with MMOs. An individual player has no impact on the world, and has the same abilities as everyone else. In fact, conformity is seen as the perfect ideal in the MMO world. We’d both just started playing … Read more