Game Log: EQ2, DCUO

Doctor Psycho, I don’t think you’re even a _real_ doctor. But yeah, I can see that that would be a tough name to grow up with, plus being only a foot tall doesn’t help much. I thought your powers were lame, as I crawled through Metropolis General’s Meta Wing, where you forced me to pummel … Read more

DCUO: No time for jokes

One thing I really do love about DC Universe Online is its call-outs to all the various incarnations of the characters. For instance, Robin. In recent years, the various Robins have turned into competent fighters in their own right, leading their own super groups, and in general just kicking butt. A lot of us remember, … Read more

DCUO: Grinding for Hoodies

Ever since I heard that the only hope of my DCUO Green Lantern-“ish” character getting to wear the lantern symbol on her costume was to find a Green Lantern hoodie in The Vault, I’ve been in there every day. The Vault is the only solo “On Duty” mission available. You can do it once a … Read more

DCUO: Gorilla of their Dreams

I think we’re getting the hang of the game. We know how the controls work, mostly. We know our roles and how to use them, as shown by the score cards that pop up after each “On Duty” mission — DCUO’s instanced dungeons and battlefields. Kaptain KY and I, the controllers, had the high scores … Read more

DCUO: Home Turf

The “Home Turf” downloadable content dropped in DC Universe Online yesterday, bringing housing to the hordes of heroes and villains of Metropolis and Gotham City. It opens up at level 12, so the first order of the day was getting to level 12 (luckily, this week’s level cap in Team Spode). There’s not much you … Read more