Adventures in Bad Game Development
I’ve never been able to make a good game, but I think I could make some bad ones if I just put a little effort into them.
Come for the games, stay for the drama.
I’ve never been able to make a good game, but I think I could make some bad ones if I just put a little effort into them.
They say “Pyroclastic Flow”, but it’s really Tetris. Rock Tetris. With 100,000,000 pieces. Massive.
Turns out the elves just really loved the Atari 2600 so much, they built their little handheld computers around them. And now it’s up to us to fix one.
The promised difficulty boost for Day 5 failed to materialize, instead being largely a puzzle about reading formatted input.
I am committing myself this year to solving every puzzle in the Advent of Code, an annual coding competition taking place over the Advent season each year. Each day brings a new puzzle, in two parts. They start out pretty easy, and top programmers (not me) solve them in seconds. By the end of the … Read more