Adventures in Monopoly: Oracle, Part III
— There was too much to cover for one comic, so this comic gets everyone in place for Part IV, where we learn the truth about many things.
Come for the games, stay for the drama.
— There was too much to cover for one comic, so this comic gets everyone in place for Part IV, where we learn the truth about many things.
It was really cool! See, Kasul and I were kinda bored, and we were alone in the guild hall, and we got to thinking about what we could do and so we … HEY! STOP SNIGGERING! OMG! You people… I swear. I’m gonna stop writing this post unless you stop laughing. It wasn’t THAT kind … Read more
I was teleporting around Cap du Diablo and this story came to me, pretty much exactly as it is here. Sometimes they just come like that, fully formed, and then it’s just a matter of putting the pieces together. Enjoy 🙂
Name: Mad Money Power: Mad Money uses his infamy and notoriety to manipulate the financial markets of the Rogue Isles. Once a lowly hedge fund manager, the Complicit Netherworld Broadcasting Corporation recruited him and now use his powers for their own nefarious ends. Weaknesses: He wilts in the face of laughter. Supergroup affiliation: Minion and … Read more
Name: The Teleprompter Power: Never far from the halls of power, the Teleprompter makes sure his master stays ON message and doesn’t say anything he isn’t SUPPOSED to say. Weaknesses: He has a position paper on the subject which he will distribute to you in triplicate. Stay on message. Emphasize the words correctly. Stay calm. … Read more