The new Wizardling…

It’s not the “perfect” MMO, but it’s definitely different enough to make it worth a look. Deck-building, strategic card-playing, turn-based combat? Check. Automatic grouping? Check. An absolutely INSANE amount of character customization? Check. A Toon Town-ish gameplay style that lets kids and adults play safely together? Check. Friggin’ baby dragon pets? Oh dear, yes, check! … Read more

Vanguard and the Anti-Map

Not a lot of time here, but I did want to talk about some recent adventures in Vanguard. After completing the Veskal’s Keep quests (including a very nice, nearly epic one about purifying the Tree of Life), I thought, “Self, it’s time you started working on your racial mount. After all, what’s a halfling without … Read more

EQ2: We don’t want RoK v2.0

Lars over at MMOment of Zen just got to 80 in EQ2, managing eventually to finish the entirely solo, quest-driven run from 70 on that SOE thought we would enjoy. While there were plenty of people to help with the encounters that required more than one person in the first couple of months of the … Read more

EQ2: Flittering furtively

I haven’t blogged about EQ2 in about a month from never. Not because I haven’t been playing it — I have — but just because I haven’t really been doing anything of interest. Running around, exploring. Being without a guild on my main characters tends to limit the time I spend on them, since EQ2 … Read more

MMO Gene Sequencer momentum builds…

Raph Koster today posted an article proposing that the reason people flock to games similar to ones they have already played is because they have no easy way of finding the alternatives. I agree! That’s a HUGE problem! How can I convince anyone Pi Story is a good game when they assume all MMOs must … Read more