Daily Blogroll Oct 12: No time for heroes edition

Magic Castle for Sale: Sold!

A few days ago I was trying to define what I thought of as an MMO. I started off thinking it was just a realtime, online game with other players, but as the day went on, thinking about it more, I felt it had to include a persistent avatar representing the player that could be named and customized. I was pretty confident that nailed the essential nature of an MMORPG.
Well, Zynga’s newest semi-interactive “Ville” game is going to bring MMO gaming to Facebook. Via Massively,

You can build your castle, show it to your friends, and craft things like potions or armor. You can follow the game’s story and its characters. You can trade and barter with friends by visiting their towns. And you have to defend your town against beasts who are outside the walls. The game has more personalized storytelling; players explore the world around them. You meet characters and make them happy and unlock new characters as you progress.
“In short, Zynga is bringing massively multiplayer role-playing games to the mass market,” Jackson said.

If this sort of non-realtime probable clickfest is the future of MMOs, then the genre is dead. It does sound like, after CityVille and Empires & Allies nudged into SimCity and Civilization territory, that it will be returning to the avatar-based gameplay of Farmville and Frontierville. Of Frontierville, the NY Times writes:

Cityville, its biggest game, has picked up a little steam recently with 13.5 million daily users, according to AppData. FrontierVille, however, has been sliding faster than a pioneer bitten by a varmint. Introduced in June 2010, FrontierVille peaked with nine million daily players but now has about 5 percent of that.

So there’s a winning strategy right there, I guess. Zynga has to keep pumping out the games ever faster because people tire of them ever faster. How fast Zynga can shovel new games at us now? They have 2500 people writing them!
But there’s more stuff to talk about than Sims Medieval clones! After the break!

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Daily Blogroll Oct 11: Can’t break the NDA edition.

Star Wars: The Crayon Republic

So yeah. I’d have a better screenshot, but somehow I’m the only person who did NOT get into the Star Wars: The Old Republic beta weekend. But I have MS Paint, and I’m not afraid to use it. Doesn’t matter. Game is going to be a hit — that’s not even in doubt. You can kill stuff with light sabers. Kiss a wookie. Visit Alderaan before it went to hell. And even though the game is set three thousand years before the events of the movies, everyone still wears the same frickin’ clothes.
That vest and farm boy shirt? Smugglers don’t mess with something that works! Seriously! Three thousand years pass, the galaxy convulses through light and darkness a dozen times over, and almost nothing has changed. By the time Han hooked up with Chewbacca, wookies and Corellians probably get paired for life at birth or something.
Well. On to the blogroll.

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DDO: Baby I’m A-maze-d

Last night we were down two people; Ulan had real life relatives over (who could have popped in and played healers because WHY THE HECK NOT?), and Lessah continues to be mysteriously disappeared (we hope everything is okay with her). Since NOTHING can stop Team Spode, we headed straight into the ruins of Gianthold to … Read more

Daily Blogroll Oct 10: Columbus Day edition

I realized today that I have no clue whatsoever what the term “MMO” means anymore. I gave it some thought and came up with “An MMO is an online, real-time game where other people affect can your game.” That’s pretty vague. Clearly there are games which call themselves MMOs and can be played as if … Read more

Dragon Nest: Resting at 24

I haven’t played Dragon Nest since I hit level 24, the current maximum, a few weeks back. I understood something about myself and my relation to MMOs at that moment; I like the leveling. I really do. Once I’ve leveled, I’ve seen the game, time to move on. The “end game” used to be incredibly … Read more