7DRL is over. Most everyone has turned in their games. After several hours of last minute changes to improve balance, I submitted “You Are the Amulet” at the end of Day 6. This is the retrospective on the project; what went well, what went poorly, and what I will do differently next time.
7DRL
7DRL 2022 Day 5: I’m Damaged, and I Like It
It may seem like I’m not making a lot of progress, but I have a checklist for each night, and I really am doing what needs doing. Last night, I added a lot of new systems and fixed some crazy bugs, clearing the path for today’s “jam”.
7DRL 2022 Day 4: Tossing and Turning
Halfway through the 7DRL and I have finally finished the major building blocks for the game by introducing the main game mechanic (finally)! But it is the halfway point, and a good time to wonder if this was the correct game to write for 7DRL?
7DRL 2022 Day 3: Targeting and Attacking
I reached an important milestone, though a day late as I lost a day integrating the new tile set. As I added targeting and combat, I began to realize what kind of game this was becoming, and I think that understanding is going to let me finish 7DRL with an actual game that is, maybe, fun to play?
7DRL 2022 Day 2: Dungeon Room
The GIF here is basically all I got done for day 2 of 7DRL 2022. It doesn’t look like much, but it’s something. Also, by the “Berlin Interpretation”, is my game even going to be a “Roguelike”?