7DRL: Milestone #1

I started working on my entry to the annual 7DRL (7 Day Rogue-like) game design challenge today. I’ve been working on algorithms for the game for the past week; today I took the algorithms for map generation and room connectivity and put them into real code. It turned out pretty much exactly as I imagined … Read more

Java Test: Ramping up for 7DRL

I’ve decided to take the jump and enter the Seven Day Roguelike (7DRL) competition starting next month. The challenge? Write a complete “rogue-like” adventure game in just seven days. The additional challenge is that these include WORKING days, so there’s far less time in which to do it. My first inclination was to do it … Read more