One of the items on my 7DRL checklist for this year is to have the game run in a browser. The last time I did this, I used Pygame and could only share it with people by handing them the source and hoping they happened to have Python and Pygame installed. As part of the Rogue-like game engine development, I’m looking into ways to get the game playable in the browser, while still being able to use Pygame to develop it. Today, I’m looking at Trinket.
Other Games
Non-MMO games.
7DRL: Building an Engine — A Room
The annual 7DRL — 7 Day Rogue-Like — game hackathon is next month. I did this a really long time ago, but I didn’t know at that time that I could start the competition with a game engine already programmed. By the time I finished the engine, I only had a day left to build some sort of game on it. This time, I’m building the engine ahead of time.
Valheim: Murder Swamp Online
The swamp biome was already Valheim’s deadliest, in my opinion. A new “stirring in the mist” just made it a little bit deadlier — but also brought some new rewards.
Game Night: Jaws of the Lion, “Misplaced Goods”
Our Jaws of the Lion campaign continues. We’re nearing the end, and all of our characters have gotten their late game power ups. We’re clearing out our quest log before heading to the end game.
Gladius, day 6: Ursula decided to return to her home planet
So, there, it’s done. 62 hours and 22 minutes from the start to the end of the game, LucasArt’s near forgotten cinematic tactical strategy gladiatorial combat RPG defied all my expectations.