7DRL: Building an Engine — In the Browser

One of the items on my 7DRL checklist for this year is to have the game run in a browser. The last time I did this, I used Pygame and could only share it with people by handing them the source and hoping they happened to have Python and Pygame installed. As part of the Rogue-like game engine development, I’m looking into ways to get the game playable in the browser, while still being able to use Pygame to develop it. Today, I’m looking at Trinket.

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7DRL: Building an Engine — A Room

The annual 7DRL — 7 Day Rogue-Like — game hackathon is next month. I did this a really long time ago, but I didn’t know at that time that I could start the competition with a game engine already programmed. By the time I finished the engine, I only had a day left to build some sort of game on it. This time, I’m building the engine ahead of time.

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