7DRL Day 3: Inventory, Messages, Improved Targeting

For those people who don’t care about the 7DRL game design challenge, don’t worry — things will be back to normal this weekend. I’ve just finished day 3 of the seven days, and I’ve almost finished the basic mechanics. Today I added the inventory system and integrated it into the targeting window. You can only … Read more

7DRL Day 2: Monsters, Targets, Items

My 7DRL entry is moving along, but it’s not moving quickly. I’d said even before I started this that, given a full time job, how the game was at the end of Sunday — today — is how it would have to be. I ALMOST got inventory in today; it is partially in, but I … Read more

7DRL: Milestone #1

I started working on my entry to the annual 7DRL (7 Day Rogue-like) game design challenge today. I’ve been working on algorithms for the game for the past week; today I took the algorithms for map generation and room connectivity and put them into real code. It turned out pretty much exactly as I imagined … Read more

Java Test: Ramping up for 7DRL

I’ve decided to take the jump and enter the Seven Day Roguelike (7DRL) competition starting next month. The challenge? Write a complete “rogue-like” adventure game in just seven days. The additional challenge is that these include WORKING days, so there’s far less time in which to do it. My first inclination was to do it … Read more