Temple of the Roguelike: How did I miss THIS?

Back in the early 80s, I was too totally proud of my roguelike, real-time dungeon crawl game imaginatively named TG (The Game, clever, huh?), which had some all-time design wins like being real time, fast-paced, and required you to type all your actions out in Zork-like sentences. When a dragon is tracking you down, typing … Read more

Metaplace stress test — Uberspace

I was delighted to be able to join another Metaplace stress test last night — these are open to everyone, so if you ever thought you might like to make or play sophisticated multiplayer Flash games, it’s worth keeping an eye on what Areae is up to here. Uberspace, an arcade-y space-y maze-y shooter in … Read more

Giant Bomb: Never fly again.

A throwaway comment in a Wired.com article led me to Giant Bomb, a new game review blog started by Jeff Gerstmann, the Gamespot editor who was rumored to have been canned when he gave a poor review to a game that advertised heavily on Gamespot. They don’t cover MMOs, but I think those of us … Read more

Being Rock Bandidextrous

Wanderlust’s “I Walked” comes on the MP3 player and I think how wonderful that song would be with Rock Band. I should Audiosurf it. Last night, I strapped a microphone to a broom handle with hair ties, took up plastic guitar and was a one-woman band for awhile; singing and playing guitar at the same … Read more

Oh no, not SHAPESHIFTER again…

Yeah, I’m back on Shapeshifter again, that amazingly difficult puzzle game on Neopets. I’ve been thinking about getting back in that race again. I burned out on the puzzle back in September, but I have been getting encouraging notes from people urging me not to give up. There’s a strange community of solvers out there. … Read more