Temple of the Roguelike: How did I miss THIS?
Back in the early 80s, I was too totally proud of my roguelike, real-time dungeon crawl game imaginatively named TG (The Game, clever, huh?), which had some all-time design wins like being real time, fast-paced, and required you to type all your actions out in Zork-like sentences. When a dragon is tracking you down, typing … Read more