7DRL 2022 Day 4: Tossing and Turning

Halfway through the 7DRL and I have finally finished the major building blocks for the game by introducing the main game mechanic (finally)! But it is the halfway point, and a good time to wonder if this was the correct game to write for 7DRL?

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7DRL 2022 Day 3: Targeting and Attacking

I reached an important milestone, though a day late as I lost a day integrating the new tile set. As I added targeting and combat, I began to realize what kind of game this was becoming, and I think that understanding is going to let me finish 7DRL with an actual game that is, maybe, fun to play?

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7DRL 2022 Day 1: Intro

Yesterday was the day I officially started the 7DRL 2022 “Build a Roguelike in 7 Days” challenge. I can now reveal the game concept….

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