I reached an important milestone, though a day late as I lost a day integrating the new tile set. As I added targeting and combat, I began to realize what kind of game this was becoming, and I think that understanding is going to let me finish 7DRL with an actual game that is, maybe, fun to play?
Other Games
Non-MMO games.
7DRL 2022 Day 2: Dungeon Room
The GIF here is basically all I got done for day 2 of 7DRL 2022. It doesn’t look like much, but it’s something. Also, by the “Berlin Interpretation”, is my game even going to be a “Roguelike”?
7DRL 2022 Day 1: Intro
Yesterday was the day I officially started the 7DRL 2022 “Build a Roguelike in 7 Days” challenge. I can now reveal the game concept….
7DRL: Building an Engine — I Screwed Up.
I really thought I had more time. I thought I had a week to integrate the new Tiled-based map creation tools, and to make a workable combat system. I did not. I am entirely out of time. 7DRL starts tomorrow.
7DRL: Building an Engine — Winner.
The last element of the 7DRL engine’s “must haves” — a win condition for the player. With that out of the way, let’s talk about localization, combat, and making the game look a little less like crap.