Tonight, I made it so my sprites had a walking animation, decided to show all four walls of the room, and found out some things about Trinket I didn’t know before. Also, what is a roguelike, anyway? And why not use something like Unity that solves most of the problems I am having?
Rogue-likes
Quick Look: Pawnbarian
A lot of indie developers of turn-based, tactical RPGs were strutting their stuff on Twitter yesterday. So wait a second — Pawnbarian is a card based tactical strategy puzzle RPG? And the hero moves like chess pieces? That you can upgrade? And there’s a demo?
Quick Look: Unexplored 2
Ludomotion’s sequel to 2017’s “Unexplored” roguelike dungeon crawler brings 3D procedural generation to the overworld in a clever little legacy roguelike with some interesting quirks.
Dungeon Encounters: Finished and finished.
Everyone says that this game has no story and all the characters are the same and once you’ve played the first few levels, you’ve seen all the game can offer. But, everyone is wrong.
Dungeon Encounters: For Those Who Skip Cutscenes
DM: You see an encounter before you
Party: I don’t recognize this one. Hmmm. Okay, everyone, brace up, we’re heading in!
DM: It is a black hole. It immediately begins to suck you in.
Party: Run! RUN!
DM: You can’t get away. You are sucked in, everyone dies. Roll up a new party.