Okay, let’s re-design Star Trek Online.

We know very little about Star Trek Online, but what we do know doesn’t sound much like Star Trek. Very “gamey”, not very “worldy”. You form a group in a city (or starship or starbase), choose a quest (mission) and beam down, run the quest, beam back up. OR, you get in your shuttle, meet … Read more

Star Trek Online: No more Captain Kirk?

Via Tobolds, more news: apparently Perpetual and STO have been on deathwatch for awhile, and last-gasp development is trying to change the direction of the game to more casual. It didn’t sound very hardcore to me anyway… Free to play? Merde… This is definitely not how I saw the game being released.
Reaction on the STO Forums and [ STO Source ] has been muted. Perhaps with months of little attention to the title, it’s slowly lost fans to keep the community alive.
F13.net has some usefully cynical commentary, as usual.

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Does the end of Perpetual mean an end to Star Trek Online?

According to this article over at Massively, Perpetual Entertainment, who recently closed down their nearly-released Gods & Heroes MMO, is about to shut down altogether. It was clear from all we’ve been hearing over the past year that they were in trouble, but who knew just how bad it was?
The dev blogs they’ve been posting have shown Star Trek Online at a somewhat early phase of development — we’ve mostly seen some level design and know little about the actual gameplay — so I doubt it would be unrealistic to think that Perpetual’s STO game hasn’t much more going for it than a design document, a demoralized development team, and the Star Trek license itself.

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Star Trek Online Devlog

The Star Trek Online devs have posted their first devlog. If you’re at all interested in the upcoming Star Trek-based MMO, you should definitely check it out. Their first devblog focuses on their world creation tools — VERY interesting, at least if you’re into that kind of thing. I thought the moons/planets in the sky … Read more