Star Trek Online: Foundry Challenge

Longasc and I were playing around on Tribble, Star Trek Online’s test server, and he wanted to show me the new Vulcan science ship which will be flyable by players sometime next month. Couldn’t find one, so he took me into a player-created mission that had one, but it was gone from there. So I … Read more

Daily Blogroll 1/14 — Old Character’s Home edition


Who owns your MMO character? The game companies say they do, but they didn’t put hundreds of hours into turning the character from an animated paper doll into a person with relationships, memories, friends, victories, stories and history. But it’s precisely because you HAVE taken the time and done all these things that the companies can keep running their game. But as long as game companies control access to your character, you’re paying them so that you can add value to their game.
There’s no technical reason why you can’t take your character out of the game and put it somewhere else — Second Life, for instance. There’s LEGAL reasons, based on the assumption that you don’t own your character, but technically it’s possible. Take a video while spinning the camera around your character and you could have enough info to make a 3D model and then do whatever you like with it.
This issue comes up again and again, I know. But, darnit, it may be their game but it’s MY character!
Anyway. News after the break.

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Daily Blogroll 1/12 — Snow Job edition


A whole weekend lost in a Rift, but I think what I’ll remember most about this last weekend was this jerk in General chat — named, ironically, Karana — who was going on and on about how the quests and everything else about the game was a copy of WoW.
Well, heck, I didn’t know Thomas Edison was resurrected just to offer his genius insights. But some people just can’t see past their own experiences with WoW. Like, the people complaining that every one of the classes will have a 50/16/0 point spec, as if the class-defining abilities of each ‘soul’ only happen once 50 points are spent on it, similar to WoW’s talent trees. ACTUALLY, the class-defining skill is usually given for free, at zero points. Smart players will have a synergistic three soul mix. Anyway, already went on about that, and though I’m loving Rift and have applied to a guild, I’m really tired of reading about it.
Well, let’s see if there’s some stories from the weekend that aren’t about Rift, shall we?

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Daily Blogroll 1/5 – Epic Win edition


If you want to hear about the huge controversy over Jef Reahard’s one hour dismissal of Rift, well, I’ve already said all I’m going to say about it. There’s lots of MMOs, like Kung FOO, Fists of Fu, and Mabinogi that I played for an hour or two and felt no attachment. If someone had come up to me and asked me how I felt about those games after that hour or two playing them, I’d have told them what I thought.
Anyway, what I wanted to talk about on this first blogroll of the new year is: what makes an MMO polished? A comment on one of Beau’s posts on Facebook (warning: link goes to Facebook) turned into a discussion between me and a person who probably won’t friend me now that, among other things, a serious, polished MMO would, or would not, have full voiceovers.
My view: The more voice-overs you have in your game, the more streamlined the game must be, and the less room players will have to leave the guided tour and strike out on their own. And for me, playing an MMO is all about being set free to live in the MMO’s world. While this does mean that I don’t consider Star Wars: The Old Republic to be what I would necessarily consider an MMO — being fully voiced with set paths from start to finish — that does not mean I don’t think it will be a fun online game, because I do. I love Bioware games! It’s just that SWTOR isn’t what I think of when I think “MMO”.
More mucking about in the latest MMO bloggery after the break.

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