Steam says I spent a little over 36 hours in Symphony of War: The Nephilim Saga. The game had a lot to recommend it, and I enjoyed my time with it.
Tactical RPG
I may have been wrong about Symphony of War: The Nephilim Saga
I wrote that this game was competently developed, but the plot was entirely vanilla. Then I played through more of the game. There are some spoilers below the fold.
Symphony of War: The Nephilim Saga
It’s a tactical RPG where you control an army on the battlefield made of several squads. It’s a callout to one of the most unusual tactics battlers of all time — Ogre Battle.
You probably should be playing Wildermyth right now.
It’s a story, or maybe a comic. Some friends gather together to save their town. Well, a couple of them don’t really get along. A couple get along really well — REALLY well. And then bad stuff happens, but some good stuff, too. Time passes and people get old, but there’s always a new danger and new people to step up to face it. It’s… everything I ever wanted in an RPG.
Once, I had a life. Now, I have Final Fantasy Tactics Advance.
I haven’t played the sequel to my favorite Final Fantasy game, Final Fantasy Tactics, in ages. And even when I played it before, back in the Gameboy Advance days, I never got that far into it — the tiny screen just didn’t work for JRPGs for me. So I spent a lot of money getting a Nintendo DS — the one with the GBA slot — and a complete copy of the game, and decided to give it another shot.
I didn’t know what I was getting into.