Spellborn dev chat, part II

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After the fold is the second half of last Friday’s developer chat. Again, any errors in transcribing it are mine, and for the actual chat right from the mouths of the devs, you can find the full MP3 recording over on Historian’s site.
In this half of the transcript, we learn about what’s coming for PvP, solo and group instances, what’s coming for the end game, how solo friendly the game is, and much, much more.

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Spellborn Developer Chat transcript, Part 1

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This is a transcript of the first half of the Acclaim Spellborn developer chat. The first half, as in, I typed until my fingers could type no more — and I was just halfway through. Even in the first half, though, many exciting topics come up.
In attendance were David Perry; Howard Marks, the CEO of Acclaim; Neal, the CTO of Acclaim, Aaron from marketing and communication; Historian, the Acclaim Community Manager; and El Drijver, the Spellborn lead designer, on the phone from the Netherlands.
Any transcription errors are mine and mine alone. If something seems wrong, it’s probably my fault, and I’m only typing this out for convenience; the original chat as an MP3 is hosted over at Historian’s site. In particular, I have no idea how to spell the player names, and I’m sure I confused David Perry and Historian more than once.
Topics include how Acclaim came to publish Spellborn, how Spellborn compares to other MMOs, the combat system, PvP, whether EU players and NA players can play on each other’s servers, and upcoming features such as the Arena, World PvP and the Marketplace.
All that and more (oh, my aching fingers!) — after the break.

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