EQ: Asleep in the Wakening Lands

We didn’t have enough people show last night to continue on the Lavaspinner’s Lair quests, but Nostalgia’s newest member, Stolig, a 44 Magician, was there and eager to kill something. So I logged back in to my necro, Tsukina, who I haven’t played since we were all hanging around Dulak, and we headed off to the level 40 hot zone, Wakening Lands, to do some armor bashing in the name of Nostalgia.
The good thing about hot zones is that they tell you where to go for your level. The bad thing about hot zones is that they tell you where to go for your level. I’d used the guild portal to Cobalt Scar to get close to Wakening Lands. The easily single-pullable and kiteable drakes were unmolested. There used to be a druid, wizard or other kiter in front of each one, back in the day. I used to quad kite them myself with my druid when I couldn’t find a group (which was often).
But, nobody there. Headed into Skyshrine, nobody there. Into Wakening Lands and — nobody there. Okay, that was strange. Hot zone empty?
Maybe because it’s just an annoying place to hunt. Trees everywhere mean it’s hard to see stuff coming for you. The flying mage monkeys are officially the most annoying mobs in the game. Invisible panthers sneak around. But there are PLENTY of good, save camps.

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