I wrote that this game was competently developed, but the plot was entirely vanilla. Then I played through more of the game. There are some spoilers below the fold.
tactics
Symphony of War: The Nephilim Saga
It’s a tactical RPG where you control an army on the battlefield made of several squads. It’s a callout to one of the most unusual tactics battlers of all time — Ogre Battle.
You probably should be playing Wildermyth right now.
It’s a story, or maybe a comic. Some friends gather together to save their town. Well, a couple of them don’t really get along. A couple get along really well — REALLY well. And then bad stuff happens, but some good stuff, too. Time passes and people get old, but there’s always a new danger and new people to step up to face it. It’s… everything I ever wanted in an RPG.
Gladius, day 6: Ursula decided to return to her home planet
So, there, it’s done. 62 hours and 22 minutes from the start to the end of the game, LucasArt’s near forgotten cinematic tactical strategy gladiatorial combat RPG defied all my expectations.
Gladius, day 2
It’s hard to get your main characters killed, but not impossible. I did it 🙂 Gladius trades plot for deep strategical game play, and I’m there for it.