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7DRL 2022 Day 2: Dungeon Room

March 8, 2022March 7, 2022 by Tipa

The GIF here is basically all I got done for day 2 of 7DRL 2022. It doesn’t look like much, but it’s something. Also, by the “Berlin Interpretation”, is my game even going to be a “Roguelike”?

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Categories 7DRL, Rogue-likes Tags berlin interpretation, rogue-like, roguelike, tiled

7DRL: Building an Engine — I Screwed Up.

March 4, 2022 by Tipa

I really thought I had more time. I thought I had a week to integrate the new Tiled-based map creation tools, and to make a workable combat system. I did not. I am entirely out of time. 7DRL starts tomorrow.

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Categories 7DRL Tags tiled 2 Comments

7DRL: Building an Engine — Winner.

March 3, 2022 by Tipa

The last element of the 7DRL engine’s “must haves” — a win condition for the player. With that out of the way, let’s talk about localization, combat, and making the game look a little less like crap.

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Categories 7DRL Tags rogue, tiled

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