Torchlight: Just call me a Huntard….

Tipa the Vanquisher
Oh, let’s call a spade a bloody shovel, shall we? Attack from a safe distance with a rifle? CHECK. Kitty pet that does all the hard work (including running to town to sell loot!!??) CHECK. Yeah. My Torchlight character is a hunter, no two ways about it. But in old Mythos fashion, she could have gone down other paths than Marksman — she could have chosen to become a Rogue, a master of thrown weapons and two-bladed fighting, or an Arbiter, expert with traps and gadgets.
Similar to the much-missed Mythos, choosing between the three classes (Vanquisher, Destroyer (warrior) and Alchemist (mage) doesn’t lock you in to a specific style of play. All three have elements of the other classes available.
Alchemists, for example, can specialize in Battle, which gives some weapon skills, Lore, which summons pets to fight for you, or Arcane, which grants the more traditional mage powers. Destroyers similarly can spend points in Berserker, the melee path, Titan, the ranged/nuke path, or Spectral, the pet-summoning path.
Battle!
That’s 3×3 or 9 separate paths, and you can spend points freely among the paths as you level. This is more choice than you’re given in character creation, where your choices are limited to picking your class, the name and species of your pet, and the difficulty level of the game. While such little choice was understandable a dozen years ago when characters were just tiny, 2D pieces of animated pixel art, it’s not 1995 any more.
I don’t have time to write more about Torchlight right now, but expect to hear more later as I delve deeper into the Ember mines below the beleaguered city. Right now, Torchlight is just enough like Mythos to make me miss what could have been the best MMO of 2008, more than I already do.

16 thoughts on “Torchlight: Just call me a Huntard….”

  1. I think Runic are being very clever and obviously didn’t have the budget to make an initial MMORPG release so plan on using the profit from this SRPG to make a MMO version. I, for one, can’t wait. I’m really enjoying the game and it’s style.

  2. This little game caught a lot of people by surprise, including me. I’m having a lot of fun with it and the price tag is just sweet! I can’t wait to see what the community will do with their editor.

  3. Yet another Roguealike with Graphics Overlay (YARWGO)? or Yet another Graphical Roguealike (YAGR)
    Either way, I like it!

  4. hack and Nethack had pets. In Nethack you could polymorph your pet. The fishing reminds me of fishing in EQ.

  5. Considering that I liked Fate, Cap’n, I think this is a Good Thing. 🙂 The pet who can run to town to sell your junk is brilliant.

  6. After a false start where the download quit on me at the 10Mb mark a second attempt got me the full 3Gb+ file…which subsequently refused to run or install the game.
    So I booted up my copy of Fate.
    I spent almost my entire starting bank roll on a Fishing Rod then within 15 minutes made well over 1,000G when I sold my pack full of fish. I then outfitted my character with considerably better gear than the Axe he begins with, hit the Dungeon, completed the first set of quests, turned them in, then asked myself “Why am I playing this game again?”
    Great concept, no story. I hope Torchlight do a better job, because without a compelling story there’s no purpose to the (almost) unending Dungeon Crawl. I think that’s where Diablo excelled, in providing an interesting history/story to why you’re doing what you’re doing.

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