At a certain point in Dungeon Siege 3, you come across a dead mule. Tired, beaten and worn, it finally collapsed under the weight of heavy armor and weapons loaded onto it by cruel adventurers. In Dungeon Siege, earning the gold to buy a mule was a game-changer, allowing you to finally carry enough junk back to a merchant to earn gold for the good stuff. In Dungeon Siege 2, the mule could become a full member of your party, gaining levels and putting up as good a fight as any elf or human.
In Dungeon Siege 3, the mule is dead. There’s no room for him in your party, which can only comprise two people, your character and one of the other three children of the Legion — the Fighting Tenth Legion, that is. (In multiplayer, you can have up to three friends join in your game).
It’s thirty years after
You are one of the children of the 10th Legion — Katarina, a halfbreed gunslinger; Lucas, a sturdy warrior; Anjari, a foundling archon (supernatural race); or Reinhard, a steampunk mage. Summoned to a clandestine meeting of the other children of the Legion, you arrive to find that it was an ambush, the only survivor being the last survivor of the Legion, Odo. The attacks have left you and Odo no choice — you must rebuild the Legion, unite the land and defeat Jayne Kassynder before she tears reality itself apart in her pain.
It’s a cool story, a real page turner, and I played right through the game as Katarina in three long sessions (Steam says 17 hours, but I did replay the parts near the end with each companion to see how things changed).
I played on Normal difficulty, which was a decent challenge until one of the helpful tooltips reminded me that I couldn’t be hurt while tumbling. After that, I’d kite stuff around invulnerably while my companion did damage, stopping when the companion got aggro to lay down some withering covering fire. Boss fights may have gotten long — the fight against the Dapper Old Gent seemed to go on and on — but there was never any doubt I’d win. I even trained up an ability to do damage to creatures while tumbling around. The final battle saw me just rolling around the entire battlefield, bulldozing through enemies (and killing them!) like some sort of deadly armadillo.
In Dungeon Siege 2, you’d need certain NPCs in your party at times to do things only they could do. In DS3, there’s no fight you can’t do with the companion of your choice, but it quickly becomes clear that there’s a secondary plot that revolves around one of the character choices — Anjari, the archon. Since I wasn’t playing her, that meant potentially missing some plot development centered on her unless she was in my party. The resolution of the plot is significantly expanded if Anjari is present.
I found Dungeon Siege, the first, fairly difficult only because I found it impossible, at times, to know where I was or where I was going. In Dungeon Siege 3, an optional glowing trail leads you, MMO-like, to your next quest objective, so that is never an issue.
Both DS1 and DS2 let you build a four person party (or three person and a mule) that could be set to largely fight on their own. You could also take control of any character at any time in order to do things manually. In DS3, your main character always is under your manual control, and your single companion always fights automatically. They do fight fairly well, and will even rez you if you fall, but I would have liked to have taken the reigns at times.
I haven’t tried multiplayer, but the multiplayer achievements on Steam give a sense for what’s possible. NPC interaction is done with every character, who appear to vote on the party response. There’s achievement for all agreeing and all disagreeing, and another one for finishing the game in a four person party. Each person takes on the role of one of the four companions, no dupes. As Penny Arcade pointed out, only the person whose game this is is getting loot and xp, everyone else is just part of their world.
That’s not necessarily a problem if everyone is on board with playing together.
The epilogue hints at future adventurers for the children of the Legion — now the heart of a rejuvenated 10th Legion, heroes or terrors of the post-Jayne world, depending on the choices you made during the game (but, like Dragon Age 2, the same events happen regardless of your choices, however, the context is different). This will doubtless take the form of DLC.
The Good
Good plot, wide variety of training options lets you craft a fairly unique hero, though your role depends strongly on the character chosen. Some of the boss battles are very well crafted. The decisions you make color the interactions of NPCs in the future to some extent.
The Bad
Camera often made it hard or even impossible to follow the action. Would have liked the vanity cam from DS2 to get a decent look at my party. The dodge mechanic took a lot of the challenge out of the battles (of course, I could have just not dodged, I know). All the armor and weapons that drop can only be used by a certain character, a la Dragon Age 2. Didn’t like it there, don’t like it now. The game seems designed around playing Anjari as your main character. The decisions you make can influence NPC behavior, but not the plot — you can free some NPCs who will then join your army, or you can force them to do your bidding, and join your army anyway. Etc.
The Ugly
The game was really short. The party dynamics and armor and weapon sharing that made DS1 and DS2 fun are absent here. DS2 let you start the game over with your leveled up character in a higher level of difficulty, but DS3 just ends, presumably until you buy DLC to continue the story. I hated not being able to get a good look at my character’s awesome gear.
I need to mention the controls. DS3 is tuned for use with a controller, even on the PC (the version I played). I have an XBox controller hooked up to my PC, so it was no problem for me, but it could be an issue for keyboard heroes. Square Enix is said to be working on a better control scheme for keyboards.
Verdict
I had fun with Dungeon Siege 3 and I really did love the setting and the story, but it doesn’t measure up to its predecessor’s party dynamics, the real defining feature of the series. Both Dungeon Siege 3 and Dragon Age 2 have removed a lot of the choices they’d given players in earlier games, and it does neither of the games credit. Wait for Steam to have it on sale; at $20, it’d be a heck of a value.
I’d originally heard the same thing about the co-op, but apparently the correct version is that you have to make a separate co-op character and *that* one can earn XP, get drops, etc.
I was eagerly awaiting your review. I had been looking to buy this game for Ally and I to play co-op together. However, when I found out you don’t gain exp or loot from muliplayer I was dissapointed. What’s the point?
However for $20 I’d buy it.
Well, see Scott’s comment above and also one on Buzz — as long as you start the multiplayer game on the same machine each time, it will be in the same state. You can’t import your character there or take it back out. If you’re just after a two player co-op experience, start to finish, the game will handle that.
Read other DS3 reviews, though — those who have tested multiplayer extensively complain of bad camera angles in the single player game made worse in multiplayer.
I would definitely wait for the price to drop, especially since you’d need to buy two copies. And by that time they’ll have (hopefully) fixed the control scheme.
since you say its short; how long did it take you to complete DS3?
not crazy about the fable2-esque multiplayer where the joiners don’t get exp or loot… thats just laziness by the designers..
It took me 17 hours, but I replayed bits with different companions to see how different companions and decisions affected the plot.
According to comments here and on Buzz, the multiplayer component is meant to be a campaign where the party characters always play together. I don’t know how loot sharing is done. I do know you can’t take your character back home with you, though, unlike the old Baldur’s Gate games.