Valheim: Friends in the Afterlife

I don’t really play survival games. I liked Minecraft until an update broke my roller coaster. I spent a lot of time on that. I tried that Age of Conan one, but grew bored. I never thought I would play another tree puncher.

But Team Spode got to talking about Valheim on one of our DCUO nights. It was blowing up — it still is — and we all very much liked the option of not having murder hobos crashing the server, killing everyone and blowing stuff up.

I’d been watching some videos, and so had my boyfriend — we’d already been thinking about the game. Private servers are cheap, too, so we would have total control over who played in our world. It sounded amazing. It even had boss fights to give something to work toward.

Eikthyr

I rented a private server one morning before work, and created “Spodeheim!” on it. I walked around a little, found some abandoned houses, the ruins left behind by some other Viking called back from death by Odin to fight for him and earn a seat in Valhalla.

All around the world were runestones telling the stories of those who came before me, or of the dangers of the world. By the time I got off work, Calrain — Kaptain KY in DCUO — had chosen the site of our settlement, and he and Stingite — Stingheal in DCUO — were busy building.

I built my first home for Kasul and I to share on the top of the hill overlooking the settlement. It was soon utterly destroyed by trolls — I’d built too close to the Black Forest. I rebuilt down with the others, with Cal’s help.

Kasul and I exploring the world

We killed deer and board to improve our rags; we killed trolls (when they didn’t kill us) to put the deerhide armor aside. We gathered and killed Eikthyr, the Deer God, and earned the right to mine metals and forge bronze weapons.

Killing the Elder

Kasul is an explorer. He spent many nights sailing the world until he discovered the spawn point for the Elder, the god of the forest (and the trader, as well). We read every scrap of lore on him, and when we took him on, he was worse than we had expected. By this time, we could solo Eikthyr, tanking him. We did Elder twice to make sure everyone had a chance at him.

Killing the Elder opened swamps, and iron, to us.

Staring Bonemass down

It took us weeks to prepare for Bonemass, the third boss, the god of the swamps. We spent a lot of time in crypts, mining iron. Kasul and Calrain built a forward base from a ruined Draugr village (all this time Calrain was also improving our main base — he’s the builder of the team).

Bonemass Base — “Draugrville”

We’d already been peeking into the mountains by the time we got to Bonemass. We hadn’t been able to make the ice hammer Frostner the first time we killed Bonemass, but we had them the other two times. The swamp became, almost, a friendly place.

Well, not really, it never did. I really hated it. No matter how bright the day, it gets dark and close and gloomy inside the swamp. Stuff poisons, too. Killing Bonemass let us find silver veins in the mountains.

Moder is not happy with me

With the silver we mined, we could take our gear up another level. And again, it took weeks before we felt we were ready for Moder, the dragon god of the mountain drakes.

I was so impatient to take her on that I created a local “seed” world and killed her, solo, for practice. Confident we had her, Kasul and Calrain and I killed her in our “real” world and gained access to the last tier of crafted items. We just last Sunday killed her with the full team.

Four heads on four hooks

Valheim makes me happy. I love logging on and seeing what people have been up to while I’ve been working, or whatever. I love the stories we can tell. Once, Kasul and I were sailing and a giant serpent came up and attacked us, destroyed our ship and killed us in the water. It took a long time to get our stuff back, and after that we had a healthy respect for the ocean.

First time I explored a burial crypt, I had trouble keeping my torch in the correct hand, and it didn’t seem to make much difference. I’d hear something to one side, and look, and just see flailing bones and poison mist strobing in the light. Run outside and there’s a troll and some greydwarfs.

When I could stand toe-to-toe with a troll and take it down — that felt good.

Coming back on a boat with Kasul filled with silver ore mined in a far-off mountain, and seeing Calrain at the forge and smelter, ready to turn the ore into bars and the bars into gear — felt really good. Cal found a video on a quick-to-build comfortable yurt and after that, that was how we built our forward bases. We bring yurt wood and portal ingredients. Yurt goes up, portal gets connected, and we start bringing stuff through.

I don’t remember the last game we played that let us tell our own story. DCUO certainly doesn’t.

We’ve spent the last several nights clearing goblin camps in the plains near Draugrville and around Yagluth’s spawn. Getting to that was an adventure in itself. We found two, actually. One was on an island that had a school of leviathans swimming near it. But we chose the one with a huge mountain on it because we heard about this Viking that tamed fifty wolves and killed Yagluth in seconds and that sounds like a kind of fun thing to do 馃檪

4 thoughts on “Valheim: Friends in the Afterlife”

  1. Just wondering, when you began playing and in the first week or two, did you find yourself getting flashbacks to your early days in EverQuest? Valheim may use some mechanics borrowed from the survival genre and it’s not an mmorpg but in twenty years I can’t think of another game I’ve played that feels more like the original EQ experience except for Vanguard, which is basically EQ 2.5.

    I think it feels less like that after a while, when you become more powerful, but then EQ felt less like itself when that happened, too.

    • I think you’re right. Modern MMOs string you along by the nose and explain everything — everything is carefully curated. EQ (and other MMOs of the day) just dropped you in the world and said to find your own fun. And we did. Valheim really does feel like a throwback to a better time.

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