Monsters & Memories is not EverQuest

There’s a few MMOs coming out in the next few years that try to evoke the feeling EverQuest gave new players the first time they played it. An MMO where going alone was almost always a prescription for death. Where dying meant losing everything you had on you, unless you could make it safely back to where you died — and back home again. An MMO where every level was fought for, and could be lost (along with all your stuff) at your next death. An MMO where night was dark. An MMO without any quest hubs, without glowing arrows, without maps, without any in game tutorials, without anything, except for the friends you made, without whom the game would be unplayable.

It was such a punishing game that most everyone who ever tried EverQuest — quit. Fast. But those who stayed, who made those important social connections, who persevered and worked and put in the time, who spent the three or four hours a night looking for groups, getting to where those groups were, and hoping that at the end of the night, they’d have gained more experience than they had lost — those rare, special people all left en masse when World of Warcraft rewrote the rules of the MMO and said that, you know, maybe you could go it alone, after all. You could keep your stuff when you died. You didn’t lose experience. You’d never lose your corpse. There were hundreds of quests and they were easy to find. Raids were more than standing in one spot for an hour.

But a tiny, tiny fraction of those people thought that those early, brutal days of EverQuest was the best damn gaming they’d ever done. And it’s for those masochistic few that Monsters & Memories is making the game of their dreams.

Character creation

Monsters & Masochists had an open stress test today. They crammed a few hundred people into the same zone (although some explorers did break through to other dungeons and zones, I saw while watching other streams).

The game is — nostalgia overload. My first EQ character was an Erudite wizard who was blinder than a bat at night. Bats at least have sonar to help them find their way around. All I had were the occasional flash of fire light, and that same thing was true here.

I found out later that you can add night vision to your character. So let’s talk about that.

M&M will offer a dozen character races and a dozen and a half potential classes. I don’t know if they will ship with all of those. EverQuest II opted to provide as many classes by first allowing players to settle on a single role — tank, heals, physical damage, magical damage. At tenth level, you’d branch out a little, and at twentieth, you’d get your final class. This helped players focus on their roles within a group before being walloped with the full complexity of the game. Players hated it, and they don’t do it like that anymore.

M&M isn’t going to tell you how an Archer differs from a Ranger, or how a Cleric handles heals differently than a Druid. In fact, it doesn’t tell you anything. This is very EverQuest. EQ itself has done a lot over the years to move away from this sort of opaqueness. In M&M, it is on full display.

Once your race and class are chosen, you can distribute a few stat points (these were incredibly important in early EQ; in modern EQ, your starting stats don’t matter). You have some appearance options, not too many, but enough. You can choose from a selection of starting skills that affect, for example, your starting equipment, boosts to certain skills, or mandatory character passive effects such as being able to see in the dark. (To balance this, they have a corresponding skill that makes it hard for you to see in the daylight. I don’t know how this is useful.) I suspect that these skills will be attached to specific races and classes at some point.

Grouping at night

I made three characters in the stress test. I died and lost all my possessions and couldn’t find the corpse again, three times. I am really hoping that they let you keep your equipped gear when you die. I know they are looking to emulate that OTHER game, but, come on. It’s the kind of thing that makes people quit the game.

Your character enters the game not knowing any skills, spells, or anything else. Your starting gear — depending on your choices in character creation — are equipped, but you can’t use them. And I mean you literally can’t. All your skills with weapons, hitting, being hit, etc are at zero. There is no autoattack key. There are no skills.

The very first thing you must do is open your inventory, see some spell scrolls, open up your spell book / ability book / passive skills book and drag those skills into slots, and then drag those scribed skills into your action bar. I eventually made macro buttons that would turn on auto attack. You can also do that with ‘Q’, but I liked having it on my skill bar.

I joined a group not knowing about auto attack, and was just plinking away whenever the “Quick Shot” skill came of cooldown. Then, I finally figured it out. My first character has the “Ninja Warrior” skill that allowed throwing shurikens. I had a bunch of the suckers, but never figured out how to use them.

Also in your inventory is a note for your guild master. EQ currently places you directly in front of the person who takes that note; in M&M, you are given some vague directions. It took me easily half an hour — and a death — before I found the guild master for my second character, a rogue. The guild master staggered backward in disbelief, and then handed me a list of NPCs to threaten to prove my bona fides. I had zero desire to spend another hour looking for people inside the huge city.

Back in the old days, EQ didn’t have maps, so every player made their own. Then EQ Atlas, Allakhazam and other sites took away that mystery. EQ today provides full maps for all starting zones.

This is the rogue guild master, btw

Migraines & Memories takes twenty five years of MMO advances and tosses them in the bin. You are a nobody in a world that wants you dead. If you survive, if you thrive, you will become something better, something new, something the world has never seen before… level two.

To be serious for a bit — I had a blast in my time in game. It really did seem like the old, old EverQuest. Losing three characters’ worth of gear sucked. I didn’t lose any experience when I died, but that might just be because they don’t allow you to get to negative XP. This was just a very, very early stress test, and the developers are in no way claiming the game is in a playable state. Anything and everything can and most likely will change.

When it does… I really hope they dial the difficulty back just a hair. But I will definitely be playing it next month during their weekend test. Maybe I’ll be able to figure out where my corpse is.

4 thoughts on “Monsters & Memories is not EverQuest”

  1. Doh! I’m subscribed to their news feed and they sent me an email about the test and I was going to log in but I completely forgot about it! Oh well, the longer test is coming soon.

    As usual, from personal experience I dispute most of the received wisdom about how tough early EQ was and how essential it was to have either friends who played or to make them in game. I’d been playing 40ish hours a week for the best part of two years before I got involved in the social side of the game – before that I mostly soloed and loved it. Then again, I didn’t start until November 1999 so maybe it had gotten a lot easier by then…

    Leaving that aside, I’ve played a couple of games very similar to this in the last couple of years and read about several more. This one does seem to be the most blatantly revisionist of them all but it’s quite a competetive field. My feeling is that there might – just possibly – be room in the marketplace for one truly retro, turn of the millennium, DikuMUD MMORPG. IF it’s done well and IF it’s maintained. And even then it will be the niche of the niche with a population probably measured in hundreds at best.

    A few years ago I’d have said I’d be one of them but now about all I’ll say is I’ll probably be a tourist there now and then, when the mood takes me. I think what a lot of people are really looking for is a time machine and these games are not going to give them what they want. Still fun to mess around with, though.

    • I really don’t know how they will make money. While playing in the stress test, I could only think of how little I really missed the days of dying and losing all you had. I remember dragging my corpse around, begging for a cleric rez. Funny now, but not funny then.

  2. Most people who tried EverQuest in 1999 didn’t quit, at all. I was in high school. My best friend got the game, and didn’t come to school for a week. I couldn’t understand the hype, and then I spent the night at his house and I played it and I got addicted. My dad bought me the game. My next door neighbor saw it, and got addicted. His best friend who lived on the other side of town saw it, and got addicted. That person’s neighbor tried it, and got addicted, and so did his brother. At one point I would say 30 people in my graduating class of like 100 were all playing EverQuest.

    You have to remember in 1999 there wasn’t a lot of options for online gaming. It wasn’t like oh, this game is too hard, let me go play this other game that doesn’t exist. EQ was a huge novelty, and almost no one who played it in it’s early days even treated it like a video game that was hard. It was more like a virtual space we logged into and hung out in. I don’t think a single one of my friends hit level 50 or even cared about hitting level 50 until almost 3 years after the game came out.

    • I was there early on. The game was hugely popular, but like you say, people didn’t have many options in those days for online MMOs. Ultima Online, Meridian 59, EverQuest… that was about it.

      Of the people I met starting out, I can’t remember how many still played when I hit 50 a year later. I think a lot of it was getting into a good guild. But the people who just started out cold and didn’t do the guild thing; they just left. Our paths may have been very different, but one thing nobody can object to — WoW decimated EQ. Most of my guildies just up and made the same guild on a WoW server. It killed us.

      Thanks for reading!!!

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