EQ: Burning in the Plane of Fire


Doomfire, the Burning Lands

Last night was another light night; by seven, there were only four of us on: Stolig, who had heroically leveled from 46 to 53 — just two levels from being able to enter the Plane of Storms for hot zone xp goodness; Kanad; Mantis and myself. Stolig only had an hour before real life would call him away, and was having fun further mutilating the mutilated, undead frogs of Lower Guk, so the rest of us were left figuring out what we could do.
Kanad asked me if I had Endless Quiver, the ranger ability that gives you an unending supply of arrows. I did! It was the first Class AA I got, actually. So he suggested we try out kiting in the Plane of Fire.

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WK “Friend to the Connectively Challenged” policy

It’s come to our attention that picture-loaded front pages may be unfriendly to those with slow connections. Who knew? From now on, only the most recent article with be presented in full (to be friendly to those who read this through feeds). When I post a new article, I’ll hide all but the first picture … Read more

W101: The Ironworks

Marleybone’s Regent’s Square at the end of last night’s adventure. New staff, the Staff of Rejuvenation; my school, of course, which is kind of a bummer because using it triggers all my Life traps and blades, but with careful planning, it works. Its advantage over Britt’s Flamelicked Staff? 75 Life damage vs 70 Fire damage means slightly more damage and somewhat more effective against Fire enemies. It also gives an extra pip at the beginning of every battle which means getting the good spells out becomes significantly faster. Since I begin most boss battles by trying to bring my four pip Sprite Guardian out to handle healing, being halfway there on the first round — and with luck with power pips, 3/4 of the way there — is extremely powerful.

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