Thursday gaming: LBP, EQ2 and W101… again.

Wizard 101, why can’t I quit you? I spent most of the night last night working on my LittleBigPlanet level. Well, almost. I spent most of last night feeling like an idiot. A frustrated idiot. Since LittleBigPlanet is based around a physics engine, everything you make there has to actually work to some degree. I … Read more

Improving EQ2’s Appearance slots

EverQuest 2 allows you to do amazing things with interior decorating, one of the few, if not the only, MMO, that allows you so much freedom in designing your living space and that of others. Interior decorator is one of EQ2’s unofficial professions, but nonetheless, a lucrative one. Characters also have a somewhat more limited … Read more

EQ2: The Loping Plains Haunted House. Scared yet?

Loping Plains hasn’t seen THIS much action since the Freethinkers threw that Christmas party and the Pumpkin-Headed Horseman barfed seeds and pulp all over Mayong Mistmoore. Everyone was talking about that for months.
So anyway, Ettie and I head over to Loping Plains to see what’s up. Some goblin over in Freeport was talking up stuff about some “really cool” thing over there, “a lot of fun”. So I asked the gobber if, like, I was going to die or something. “No, no, no, you no die,” said the gobber. “Be fun, you. You just go graveyard there, fun time!”
“Well, fun is good. Nothing is going to come out and attack me, right?” I asked. The gobber looked kinda sly. “No, no no, it just fun. Candy maybe! Fat hobbit like candy, yes?”
Pffft. Of COURSE I like candy. But I wasn’t going to say so to the gobber. “Maybe,” I told the gobber. “Gotta go.”
I sent a tell to Ettie. “Candy.”
“OMW,” she replied. And we were off.
We headed off to the Loping Plains, ran to Somborn and its cemetery, where we were attacked by — SOMETHING — that did 5000 points of damage to Ettie’s wolf, and then everything went dark.
FRIGGIN *(&#*(&# GOBBERS! WHY did I pick HALLOWEEN to start trusting them?
Some merchant had found us — get this — CLEAR on the other side of town, and DRAGGED us to his shop on the OTHER side of town. Sure, someone dragging the bodies of two unconscious halflings may not be the most uncommon site in the Plains, but don’t you think SOMEONE would have said something?
He tried to sell us some knick-knacks, but we weren’t buying it. We hoofed back to the cemetery, ready for battle, where a smug looking Proctor informed us that what had attacked us had fled into this abandoned looking home. Obviously, he would go in himself and discover the source of the evil, but he’d stubbed his toe on the way over and it looked like rain and his arthritis was acting up, so maybe we could go in alone?
Norrath, dear readers, is a world of people who call in sick when the cat looks at them funny. So anyway, we were still hot to find out what tried to kill us, so in we went.

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Will EQ2’s Shadow Odyssey repeat Warhammer’s mistakes?

The WAR bloggers are pretty united; they love scenarios, but people only appear to queue up for a couple of them out of all available. They love public quests, but if you want to do one, you pretty much have to get it started yourself. They love world RvR, but people would rather attack than defend. Mythic is hard at work balancing these things out, but, inevitably, this will lead to all new balance problems.
EQ2’s new expansion, The Shadow Odyssey, has twenty new dungeons and associated missions. Some are easier than others. Some are way easier. Some way harder.
How is SOE going to learn from WAR’s balance problems, and make it worthwhile for players to explore all the new content?
They haven’t had a great track record thus far.

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