LittleBigPlanet level design issues

I don’t have any pictures, but maybe I’ll get some later. My concept for my latest LittleBigPlanet level was simple — a large mazework of iron girders, which you’d run through at high speed for awhile and then have to solve cute puzzles to proceed. The problem comes with the complexity meter. This is a … Read more

Thursday gaming: LBP, EQ2 and W101… again.

Wizard 101, why can’t I quit you? I spent most of the night last night working on my LittleBigPlanet level. Well, almost. I spent most of last night feeling like an idiot. A frustrated idiot. Since LittleBigPlanet is based around a physics engine, everything you make there has to actually work to some degree. I … Read more

Playing Second Life

I was reading Scott Jenning’s concise explanation of the uproar over Linden Labs’ changes to the open space sims in their Second Life virtual world simulation, and as I read it, I wondered why I never really ‘got’ Second Life. I mean, it has everything I like, right? It’s almost ENTIRELY about community and creating … Read more

LittleBigPlanet: Dippy Birds and Rocket Sleds

I got frustrated trying to make my fire beetles for my Befallen Level 0 — Commonlands level. They are supposed to be hard to kill unless they open their wings, exposing the insta-kill button beneath. Coordinating the wings, having the switch be protected until they are open, moving the beetle around, etc. These are hard … Read more