EQ: Seeds of Destruction: Meet Caiffin, the Merc.

So this screen shot entirely contains my philosophy of life. I’m in this really stormy place, and I’m fighting for my life, but some souless minion is trying to save me, but he’s about to be eaten by a giant bear he can’t see, and there’s some huge guy with a “wide stance” lurking about, and someone not even in the screen shot keeping everyone alive.
That’s it. Now you know everything important about me.
But seriously.
The mercenary hirelings in EverQuest’s new expansion, Seeds of Destruction, are made of 200-proof AWESOME.

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EQ: Burning in the Plane of Fire


Doomfire, the Burning Lands

Last night was another light night; by seven, there were only four of us on: Stolig, who had heroically leveled from 46 to 53 — just two levels from being able to enter the Plane of Storms for hot zone xp goodness; Kanad; Mantis and myself. Stolig only had an hour before real life would call him away, and was having fun further mutilating the mutilated, undead frogs of Lower Guk, so the rest of us were left figuring out what we could do.
Kanad asked me if I had Endless Quiver, the ranger ability that gives you an unending supply of arrows. I did! It was the first Class AA I got, actually. So he suggested we try out kiting in the Plane of Fire.

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EQ: Asleep in the Wakening Lands

We didn’t have enough people show last night to continue on the Lavaspinner’s Lair quests, but Nostalgia’s newest member, Stolig, a 44 Magician, was there and eager to kill something. So I logged back in to my necro, Tsukina, who I haven’t played since we were all hanging around Dulak, and we headed off to the level 40 hot zone, Wakening Lands, to do some armor bashing in the name of Nostalgia.
The good thing about hot zones is that they tell you where to go for your level. The bad thing about hot zones is that they tell you where to go for your level. I’d used the guild portal to Cobalt Scar to get close to Wakening Lands. The easily single-pullable and kiteable drakes were unmolested. There used to be a druid, wizard or other kiter in front of each one, back in the day. I used to quad kite them myself with my druid when I couldn’t find a group (which was often).
But, nobody there. Headed into Skyshrine, nobody there. Into Wakening Lands and — nobody there. Okay, that was strange. Hot zone empty?
Maybe because it’s just an annoying place to hunt. Trees everywhere mean it’s hard to see stuff coming for you. The flying mage monkeys are officially the most annoying mobs in the game. Invisible panthers sneak around. But there are PLENTY of good, save camps.

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