The Official, Scientific, 2023 List of Popular MMORPGs

Here we go again. The top 38 MMOs in the last 30 days in the USA, as reported by Google Trends.

MMOs on the Bubble

I don’t play every MMO that comes out — not by a longshot. But, I follow a lot of gamers, streamers, and game developers, and between me and them, I see a lot of discussion about the new MMOs that come down the pike.

Crowfall was released a couple of weeks ago. Suddenly, everyone was talking about it. And then, suddenly everyone was not. What did it all mean? I asked Google Trends to help me analyze searches for a dozen or so MMOs to help understand what all was going on with MMOs today.

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Daily Blogroll Oct 21: Tanks for the Memories edition

Ophiga and friend

The big news yesterday was the dropping of the Press NDA for Bioware’s Star Wars: The Old Republic. I read all the press reviews I could find; I’ll point to some of those later on, but almost all of them credited the storyline for pulling them deeper into the game. The game mechanics may be old hat, and the standard roles, dungeons and raids are present, but the story, by all accounts, is worth the price of admission.
I still fondly remember the story from the original Knights of the Old Republic. I played the game twice, once good and once evil, and the story didn’t change that much, but that was okay because it was a good story.
That’s really the job of an MMO, isn’t it? To give you something that gets you to log in again each day, and then when you shut the game down one last time, to leave you with some memories.
I don’t HAVE a screenshot of SWTOR, so up there is a shot of my DDO rogue with a Favored Soul hireling. We’ve destroyed a generation of kobolds and I made two new discoveries in the Sands of Menechtarum, but in a few minutes, I and my hireling would be dead. Stupid swarm of revenge-minded kobolds and their named chief…
News? We have that.

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Daily Blogroll Oct 19: Time enough to learn to swim edition

If you were given six months to live, you wouldn’t spend it leveling up a new character in some MMORPG. You’d want to do something that gave your life meaning. Six months at the end of your life isn’t more valuable than six months right now. In fact, six months right now is way better. Truth is, your friends and family don’t care that you leveled a character. They care about the time you spent with them. (Fact is, it’s almost certain nobody in the world cares about your achievements in video games, and in a couple of years, neither will you).

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Daily Blogroll Oct 12: No time for heroes edition

Magic Castle for Sale: Sold!

A few days ago I was trying to define what I thought of as an MMO. I started off thinking it was just a realtime, online game with other players, but as the day went on, thinking about it more, I felt it had to include a persistent avatar representing the player that could be named and customized. I was pretty confident that nailed the essential nature of an MMORPG.
Well, Zynga’s newest semi-interactive “Ville” game is going to bring MMO gaming to Facebook. Via Massively,

You can build your castle, show it to your friends, and craft things like potions or armor. You can follow the game’s story and its characters. You can trade and barter with friends by visiting their towns. And you have to defend your town against beasts who are outside the walls. The game has more personalized storytelling; players explore the world around them. You meet characters and make them happy and unlock new characters as you progress.
“In short, Zynga is bringing massively multiplayer role-playing games to the mass market,” Jackson said.

If this sort of non-realtime probable clickfest is the future of MMOs, then the genre is dead. It does sound like, after CityVille and Empires & Allies nudged into SimCity and Civilization territory, that it will be returning to the avatar-based gameplay of Farmville and Frontierville. Of Frontierville, the NY Times writes:

Cityville, its biggest game, has picked up a little steam recently with 13.5 million daily users, according to AppData. FrontierVille, however, has been sliding faster than a pioneer bitten by a varmint. Introduced in June 2010, FrontierVille peaked with nine million daily players but now has about 5 percent of that.

So there’s a winning strategy right there, I guess. Zynga has to keep pumping out the games ever faster because people tire of them ever faster. How fast Zynga can shovel new games at us now? They have 2500 people writing them!
But there’s more stuff to talk about than Sims Medieval clones! After the break!

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