I wrote that this game was competently developed, but the plot was entirely vanilla. Then I played through more of the game. There are some spoilers below the fold.
Tactical RPG
Symphony of War: The Nephilim Saga
It’s a tactical RPG where you control an army on the battlefield made of several squads. It’s a callout to one of the most unusual tactics battlers of all time — Ogre Battle.
You probably should be playing Wildermyth right now.
It’s a story, or maybe a comic. Some friends gather together to save their town. Well, a couple of them don’t really get along. A couple get along really well — REALLY well. And then bad stuff happens, but some good stuff, too. Time passes and people get old, but there’s always a new danger and new people to step up to face it. It’s… everything I ever wanted in an RPG.
Once, I had a life. Now, I have Final Fantasy Tactics Advance.
I haven’t played the sequel to my favorite Final Fantasy game, Final Fantasy Tactics, in ages. And even when I played it before, back in the Gameboy Advance days, I never got that far into it — the tiny screen just didn’t work for JRPGs for me. So I spent a lot of money getting a Nintendo DS — the one with the GBA slot — and a complete copy of the game, and decided to give it another shot.
I didn’t know what I was getting into.
Gladius, day 6: Ursula decided to return to her home planet
So, there, it’s done. 62 hours and 22 minutes from the start to the end of the game, LucasArt’s near forgotten cinematic tactical strategy gladiatorial combat RPG defied all my expectations.