What makes an MMO an MMO?

Yesterday, “Kingdoms of Amalur: The Re-Reckoning”, an update of 2012’s “Kingdoms of Amalur: The Reckoning” was released. It’s a refresh of a game that seemed groundbreaking at the time, being a single-player experience that would familiarize its players with the world of the MMO at that time known as Project Copernicus. The story of Project … Read more

Does Crafting have any place in modern MMOs?

This is going to be a little Twitter-heavy, and I apologize for that. The @PantheonCrafter account, posted a survey today about crafting: Would you prefer the crafting mechanics for @PantheonMMO to be turn-based (like Vanguard or FFXIV), real-time (like EQ2), or Click-to-Craft (like WoW)? Feel free to reply and say more! #mmocrafting — Pantheon Crafters … Read more

Top 5 Reasons why Neverwinter is the Best MMO That Can Exist, or, How To Twerk in World of Warcraft

When I found out “Top (some number) (some thing)” articles were called “listicles” (for List Articles), my life was changed. I’d always had these feelings I couldn’t explain, where I’d think of some provocative list of things and then put any old things in as the list, because getting people to click on the link … Read more

Neverwinter: Return to Azeroth(ia)

Each week, when Kasul and I meet for Neverwinter, we never know quite what we’re going to be doing. Grinding quests to max level? Not really our thing. We’ve got our whole crafting operation to worry about, the endless skirmishes, the occasional dungeon — our only problem, really, is having enough time to do it … Read more