7DRL: Milestone #1

I started working on my entry to the annual 7DRL (7 Day Rogue-like) game design challenge today. I’ve been working on algorithms for the game for the past week; today I took the algorithms for map generation and room connectivity and put them into real code. It turned out pretty much exactly as I imagined … Read more

EVE Online: Nemesis Initiative update

On my fourth try, my Nemesis invention produced an actual blueprint. That’s pretty fun, but what are the true costs? I wasn’t able to find any Tristan blueprints on contract on which to base the invention, so I had to buy an original. That DOES give me a second avenue of profit, as I can … Read more