Halfway through the 7DRL and I have finally finished the major building blocks for the game by introducing the main game mechanic (finally)! But it is the halfway point, and a good time to wonder if this was the correct game to write for 7DRL?
Month: March 2022
7DRL 2022 Day 3: Targeting and Attacking
I reached an important milestone, though a day late as I lost a day integrating the new tile set. As I added targeting and combat, I began to realize what kind of game this was becoming, and I think that understanding is going to let me finish 7DRL with an actual game that is, maybe, fun to play?
7DRL 2022 Day 2: Dungeon Room
The GIF here is basically all I got done for day 2 of 7DRL 2022. It doesn’t look like much, but it’s something. Also, by the “Berlin Interpretation”, is my game even going to be a “Roguelike”?
7DRL 2022 Day 1: Intro
Yesterday was the day I officially started the 7DRL 2022 “Build a Roguelike in 7 Days” challenge. I can now reveal the game concept….
7DRL: Building an Engine — I Screwed Up.
I really thought I had more time. I thought I had a week to integrate the new Tiled-based map creation tools, and to make a workable combat system. I did not. I am entirely out of time. 7DRL starts tomorrow.