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Chasing Dings!

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Month: March 2022

7DRL: Building an Engine — Winner.

March 3, 2022 by Tipa

The last element of the 7DRL engine’s “must haves” — a win condition for the player. With that out of the way, let’s talk about localization, combat, and making the game look a little less like crap.

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Categories 7DRL Tags rogue, tiled

7DRL: Building an Engine — and it ends.

March 2, 2022 by Tipa

Working through my checklist of “must have” features for the game.

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Categories 7DRL

7DRL: Building an Engine — It Begins

March 1, 2022 by Tipa

Yesterday I mentioned a few things that were required to be part of any roguelike game engine. Today, I add two of them — an introduction, and a way for the player to be defeated.

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Categories 7DRL
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