The last element of the 7DRL engine’s “must haves” — a win condition for the player. With that out of the way, let’s talk about localization, combat, and making the game look a little less like crap.
Month: March 2022
7DRL: Building an Engine — and it ends.
Working through my checklist of “must have” features for the game.
7DRL: Building an Engine — It Begins
Yesterday I mentioned a few things that were required to be part of any roguelike game engine. Today, I add two of them — an introduction, and a way for the player to be defeated.