Wizard 101: Hametsu Village

Finished Moo Shu’s first quest hub, Hametsu Village. It’s nice to have kinda-safe sidewalks to run around in; there’s nothing more annoying than the Marleybone rooftops, where the middle of the roof is safe, most of the time. Unless the mobs have decided to use that roof to turn around, in which case — grats on being chain-pulled into encounter after encounter.
The night started off with one last Knight’s Court quest, in Marleybone. I had to talk to a lady there about her purse. Well, I guess she had borrowed it from someone else, it got torn up, needed to be repaired, was really someone else’s, and her purse had been stolen, so needed to defeat larcenous kittens for that one, then re-deliver everything to everyone, and so on — this kind of quest chain is really common in Wizard 101, and I think the main purpose of this quest series is to get you to run along those traitorous rooftops some more 😛
While I was there, I bought an airship ticket to Kensington. Not because I was about to do it, but because taking the airship there was the final airship trip out of Digmore Station, which gave me the Aeronaut badge. Don’t see many people with that one, so why not?
Back to Moo Shu afterward.

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Happy 3rd Birthday, West Karana

I haven’t done any of those posts about all of my blogs stats yet, but it’s my blog’s third anniversary, so now seems like a good time. I used to blog on my EQ guild’s website, but decided to jump to full ‘blog-dom’ because I felt I was littering up the guild site with stuff … Read more

EQ2: The Loping Plains Haunted House. Scared yet?

Loping Plains hasn’t seen THIS much action since the Freethinkers threw that Christmas party and the Pumpkin-Headed Horseman barfed seeds and pulp all over Mayong Mistmoore. Everyone was talking about that for months.
So anyway, Ettie and I head over to Loping Plains to see what’s up. Some goblin over in Freeport was talking up stuff about some “really cool” thing over there, “a lot of fun”. So I asked the gobber if, like, I was going to die or something. “No, no, no, you no die,” said the gobber. “Be fun, you. You just go graveyard there, fun time!”
“Well, fun is good. Nothing is going to come out and attack me, right?” I asked. The gobber looked kinda sly. “No, no no, it just fun. Candy maybe! Fat hobbit like candy, yes?”
Pffft. Of COURSE I like candy. But I wasn’t going to say so to the gobber. “Maybe,” I told the gobber. “Gotta go.”
I sent a tell to Ettie. “Candy.”
“OMW,” she replied. And we were off.
We headed off to the Loping Plains, ran to Somborn and its cemetery, where we were attacked by — SOMETHING — that did 5000 points of damage to Ettie’s wolf, and then everything went dark.
FRIGGIN *(&#*(&# GOBBERS! WHY did I pick HALLOWEEN to start trusting them?
Some merchant had found us — get this — CLEAR on the other side of town, and DRAGGED us to his shop on the OTHER side of town. Sure, someone dragging the bodies of two unconscious halflings may not be the most uncommon site in the Plains, but don’t you think SOMEONE would have said something?
He tried to sell us some knick-knacks, but we weren’t buying it. We hoofed back to the cemetery, ready for battle, where a smug looking Proctor informed us that what had attacked us had fled into this abandoned looking home. Obviously, he would go in himself and discover the source of the evil, but he’d stubbed his toe on the way over and it looked like rain and his arthritis was acting up, so maybe we could go in alone?
Norrath, dear readers, is a world of people who call in sick when the cat looks at them funny. So anyway, we were still hot to find out what tried to kill us, so in we went.

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