Wizard101: It’s all about the Ninja Pig

My friend Michael Stormpyre and I were farming for grandmaster gear the other night. I was on my myth wizard, Marissa Spiritcaller, and I was getting a little frustrated by the awful nature of the higher level myth spells. My Minotaur and Orthrus spells did a trap-destroying weak attack before the now-debuffed main attack. Setting … Read more

Wizard 101: Hametsu Village

Finished Moo Shu’s first quest hub, Hametsu Village. It’s nice to have kinda-safe sidewalks to run around in; there’s nothing more annoying than the Marleybone rooftops, where the middle of the roof is safe, most of the time. Unless the mobs have decided to use that roof to turn around, in which case — grats on being chain-pulled into encounter after encounter.
The night started off with one last Knight’s Court quest, in Marleybone. I had to talk to a lady there about her purse. Well, I guess she had borrowed it from someone else, it got torn up, needed to be repaired, was really someone else’s, and her purse had been stolen, so needed to defeat larcenous kittens for that one, then re-deliver everything to everyone, and so on — this kind of quest chain is really common in Wizard 101, and I think the main purpose of this quest series is to get you to run along those traitorous rooftops some more 😛
While I was there, I bought an airship ticket to Kensington. Not because I was about to do it, but because taking the airship there was the final airship trip out of Digmore Station, which gave me the Aeronaut badge. Don’t see many people with that one, so why not?
Back to Moo Shu afterward.

Read more