Wizard 101 Downtime

Saith the Wizard 101 prophets and prognosticators: “Wizard101 the game will be offline on Friday April 24 from 3:00am to 4:00am Central US Time. During this downtime you will not be able to log in to the game, and players in the game will be prompted to log out. The website will also be unavailable … Read more

Wizard 101: Looking back

There’s nothing as sad as seeing any empty quest journal. Er, assignment book. We are, after all, all wizards at Ravenwood, and in between saving all the worlds of the Spiral from the renegade Death professor, Malistaire, we’re meant to be getting in our assignments on time and are graded on neatness! I’ve done all … Read more

Wizard 101: Hametsu Village

Finished Moo Shu’s first quest hub, Hametsu Village. It’s nice to have kinda-safe sidewalks to run around in; there’s nothing more annoying than the Marleybone rooftops, where the middle of the roof is safe, most of the time. Unless the mobs have decided to use that roof to turn around, in which case — grats on being chain-pulled into encounter after encounter.
The night started off with one last Knight’s Court quest, in Marleybone. I had to talk to a lady there about her purse. Well, I guess she had borrowed it from someone else, it got torn up, needed to be repaired, was really someone else’s, and her purse had been stolen, so needed to defeat larcenous kittens for that one, then re-deliver everything to everyone, and so on — this kind of quest chain is really common in Wizard 101, and I think the main purpose of this quest series is to get you to run along those traitorous rooftops some more 😛
While I was there, I bought an airship ticket to Kensington. Not because I was about to do it, but because taking the airship there was the final airship trip out of Digmore Station, which gave me the Aeronaut badge. Don’t see many people with that one, so why not?
Back to Moo Shu afterward.

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W101: The long journey to Moo Shu

It took the better part of two days and the help of a handful of friends, but I finally finished the story line missions in Marleybone to unlock Moo Shu, Wizard 101’s fourth (and so far, final) world.
What was the hurry? None, really. But — I love Wizard 101. It’s original, has deep, strategic gameplay, it’s different, fun and funny… So when EQ2’s expansion, The Shadow Odyssey, comes out, and Chronicles of Spellborn, I don’t want to just dump the game.
Just like World of Warcraft was for me, when I played, what I like about Wizard 101 is that it’s a MMO you can finish. There is a storyline that runs through the game, and each “world” is another chapter in it. And though you can’t finish the story yet, you can play through the first four chapters — the corruption and evil of the Professor of the Death School, Malistaire, in Wizard City. His search for the source of ultimate evil, the Krokonomicon, in the Egyptian-themed world of Krokotopia. Following the book to the Victorian, steampunk world of Marleybone, where it had been shipped unbeknownst to the Royal Museum. The theft of the book by master criminal Meowiarty, who sold it to Malistaire, who took it too his home in the world of Dragonspyre. Traveling to the Oriental world of Moo Shu in hopes to discover a path to Dragonspyre.
That’s as far as the story goes. So I figure I have about a month to get to the end of the story and to help all my friends get there as well, and then I can put the game away until Dragonspyre is opened .
So as of this afternoon, I am in Moo Shu.
But first, the clothes. There’s such an enormous variety of outfits in the world that after awhile, you have several sets that have decent enough stats that you can pick out what looks best to you. And you can dye them any combination of colors.
Here’s mine 🙂


Level 30

Level 31

Level 32-33

Level 34

Level 35

I liked the black one in the center the best. I wore that for a long time. Around the same time I picked up a steam-power staff which you just have to admire for the sheer kookiness of it. It casts Myth magic which, unlike my previous Life magic staff, doesn’t trigger my Life blades and traps, so it makes it a little easier to play my hand for maximum damage.
The robe in the last picture is an RMT robe from the Zeke in Moo Shu. Why buy one? My old robes weren’t bad by any means. But I had the Crowns, so why not? I got to level 35 without them, so the better stats and the special card that comes with it — I didn’t need.
Besides, I had my Sprite Guardian to keep me alive and a bunch of friends to help the time go by swiftly.

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W101: The Ironworks

Marleybone’s Regent’s Square at the end of last night’s adventure. New staff, the Staff of Rejuvenation; my school, of course, which is kind of a bummer because using it triggers all my Life traps and blades, but with careful planning, it works. Its advantage over Britt’s Flamelicked Staff? 75 Life damage vs 70 Fire damage means slightly more damage and somewhat more effective against Fire enemies. It also gives an extra pip at the beginning of every battle which means getting the good spells out becomes significantly faster. Since I begin most boss battles by trying to bring my four pip Sprite Guardian out to handle healing, being halfway there on the first round — and with luck with power pips, 3/4 of the way there — is extremely powerful.

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